On 27/02/11 19:15, une wrote:
On Feb 26, 10:16 pm, Adam Bark<[email protected]>  wrote:
On 26/02/11 19:10, une wrote:>  Hello,

I draw some quads on to the screen with pyglet.graphics.draw, and each
frame I change the color slightly to make it look as though they are
'fading in'.  However, while this is happening, pyglet is only
rendering at about 4 FPS, causing it to look .  It will render faster
if I wiggle my mouse around in the window, which makes me think that
it's a performance optimization.  Is there any way I can get around
this?
Could be a driver issue, I get around 27000 FPS reported. Which version
of pyglet are you using?
I'm using pyglet 1.1.4 on Ubuntu 10.04 x86, if that matters.

Hmm, have you tried the latest from mercurial? What video card do you have and what driver are you running if there's a choice?

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