On Tue, Feb 21, 2012 at 2:58 AM, Rui Carmo <[email protected]> wrote:
> Hello there,
>
> I'm curious as to whether there is a simple way to save rendered OpenGL 
> frames as images - the idea here is to render simple animations and 
> transitions to a sequence of still frames I'll pack into a movie, but all I 
> need is to do the off-screen, headless rendering.
>
> Any ideas?
>
> R.

Perhaps you could repeatedly grab the texture attribute from a Player?

http://pyglet.org/doc/api/pyglet.media.Player-class.html

~ Nathan

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