On Tue, Feb 21, 2012 at 2:58 AM, Rui Carmo <[email protected]> wrote: > Hello there, > > I'm curious as to whether there is a simple way to save rendered OpenGL > frames as images - the idea here is to render simple animations and > transitions to a sequence of still frames I'll pack into a movie, but all I > need is to do the off-screen, headless rendering. > > Any ideas? > > R.
Perhaps you could repeatedly grab the texture attribute from a Player? http://pyglet.org/doc/api/pyglet.media.Player-class.html ~ Nathan -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
