On Feb 27, 2012, at 01:54 , Nathan wrote:

> On Tue, Feb 21, 2012 at 2:58 AM, Rui Carmo <[email protected]> wrote:
>> Hello there,
>> 
>> I'm curious as to whether there is a simple way to save rendered OpenGL 
>> frames as images - the idea here is to render simple animations and 
>> transitions to a sequence of still frames I'll pack into a movie, but all I 
>> need is to do the off-screen, headless rendering.
>> 
>> Any ideas?
>> 
>> R.
> 
> Perhaps you could repeatedly grab the texture attribute from a Player?

Not what I wanted, sorry. I dug this up from an older posting:

    
pyglet.image.get_buffer_manager().get_color_buffer().save('screenshot%04d.png' 
% counter )

This will save a snapshot of t the entire scene, which is what I wanted to make 
a movie. Coupled with a timer, it does the job quite well.

R.

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