On Feb 27, 2012, at 01:54 , Nathan wrote:
> On Tue, Feb 21, 2012 at 2:58 AM, Rui Carmo <[email protected]> wrote:
>> Hello there,
>>
>> I'm curious as to whether there is a simple way to save rendered OpenGL
>> frames as images - the idea here is to render simple animations and
>> transitions to a sequence of still frames I'll pack into a movie, but all I
>> need is to do the off-screen, headless rendering.
>>
>> Any ideas?
>>
>> R.
>
> Perhaps you could repeatedly grab the texture attribute from a Player?
Not what I wanted, sorry. I dug this up from an older posting:
pyglet.image.get_buffer_manager().get_color_buffer().save('screenshot%04d.png'
% counter )
This will save a snapshot of t the entire scene, which is what I wanted to make
a movie. Coupled with a timer, it does the job quite well.
R.
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