On Mon, Feb 27, 2012 at 3:57 AM, Rui Carmo <[email protected]> wrote: > On Feb 27, 2012, at 01:54 , Nathan wrote: > >> On Tue, Feb 21, 2012 at 2:58 AM, Rui Carmo <[email protected]> wrote: >>> Hello there, >>> >>> I'm curious as to whether there is a simple way to save rendered OpenGL >>> frames as images - the idea here is to render simple animations and >>> transitions to a sequence of still frames I'll pack into a movie, but all I >>> need is to do the off-screen, headless rendering. >>> >>> Any ideas? >>> >>> R. >> >> Perhaps you could repeatedly grab the texture attribute from a Player? > > Not what I wanted, sorry. I dug this up from an older posting: > > > pyglet.image.get_buffer_manager().get_color_buffer().save('screenshot%04d.png' > % counter ) > > This will save a snapshot of t the entire scene, which is what I wanted to > make a movie. Coupled with a timer, it does the job quite well. > > R.
Ah, I misunderstood. Glad you found what you were looking for. ~ Nathan -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
