By Application menu, I assume you mean the system menu bar?
When I run applications I get 'python' with hide! and quit as options.
Remains clickable.

The window also appears for me.
I do get a 'shadow' window if I import pyglet during an interactive python 
session.
But creating a proper window also doesn't generate an issue for me.

pythonbrew --version
1.3

python --version
Python 2.7.3

pip search pyglet
<snip>
  INSTALLED: 1.2alpha1
  LATEST:    1.1.4
I grab pyglet from HEAD via pip

hg+https://pyglet.googlecode.com/hg/



I also install:
pyobjc==2.2
numpy
cython
pil


pyobjc (doesn't show up in pip for some reason)

Try installing pyobjc==2.2, see if that fixes anything?


On Wednesday, September 12, 2012 12:22:39 AM UTC+10, Nathan wrote:
>
> On Tue, Sep 11, 2012 at 12:04 AM, Adam Griffiths 
> <[email protected]<javascript:>
> > wrote:
>
>> Pythonbrew is vanilla Python. I believe I've read elsewhere that Apple's 
>> system python can cause problems in some cases.
>>
>> I would recommend always using pythonbrew and virtualenv anyway.
>> It's not good to pollute your system python, a system update will ruin 
>> all your work, or your work could ruin your system =P.
>>
>> Cheers,
>> Adam
>>
>>
> Ya, I looked at the pythonbrew source code, and it pretty much does the 
> standard compilation steps.
>
> The real puzzler, though, is why the binary OS X installer from Python.org 
> exhibits the same behavior as the Apple-supplied python. (???)  Is 
> Python.org not providing "vanilla Python"?  There may be something going on 
> here...
>
> During my ~6-8 hours trying to find the problem, I noticed that the 
> following characteristics:
>
> - Pyglet side of the event loop ran fine, including the Cocoa portion that 
> passed through keystrokes
> - Sounds worked fine, with or without AVbin decompression (both .ogg and 
> .wav files played normally)
> - Graphics-related calls all _worked_, meaning the call ran and didn't 
> error out
> (Here's where it gets really interesting)
> - Cocoa put up the Application Menu once, but it was unclickable (meaning 
> whatever loop processed menu handling didn't seem to be getting pumped)
> - The window never appeared, even though all the calls to draw to it 
> succeeded.  Again suggesting some graphics-related event loop wasn't 
> getting pumped.
>
> Things are soooo close to working, it just seems like with the 
> system/Python.org python versions something is subtly different resulting 
> in some windowing subsystem not getting pumped.  Could this be an elusive 
> 1-line fix somewhere???
>
> ~ Nathan
>

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