Hmm, seems my current virtualenv doesn't have pyobjc installed.
Which is curious, as it's in my requirements.txt and I'm pretty sure I pip 
install -r'ed that file.

So it seems that's not it.

Glad its not a requirement anymore =)

On Wednesday, September 12, 2012 4:41:34 PM UTC+10, Richard Jones wrote:
>
> I one of the goals of the 1.2 release was that you didn't need to 
> install pyobjc? 
>
>
>       Richard 
>
>
> On 12 September 2012 16:40, Adam Griffiths 
> <[email protected]<javascript:>> 
> wrote: 
> > By Application menu, I assume you mean the system menu bar? 
> > When I run applications I get 'python' with hide! and quit as options. 
> > Remains clickable. 
> > 
> > The window also appears for me. 
> > I do get a 'shadow' window if I import pyglet during an interactive 
> python 
> > session. 
> > But creating a proper window also doesn't generate an issue for me. 
> > 
> > pythonbrew --version 
> > 1.3 
> > 
> > python --version 
> > Python 2.7.3 
> > 
> > pip search pyglet 
> > <snip> 
> >   INSTALLED: 1.2alpha1 
> >   LATEST:    1.1.4 
> > I grab pyglet from HEAD via pip 
> > 
> > hg+https://pyglet.googlecode.com/hg/ 
> > 
> > 
> > 
> > I also install: 
> > pyobjc==2.2 
> > numpy 
> > cython 
> > pil 
> > 
> > 
> > pyobjc (doesn't show up in pip for some reason) 
> > 
> > Try installing pyobjc==2.2, see if that fixes anything? 
> > 
> > 
> > On Wednesday, September 12, 2012 12:22:39 AM UTC+10, Nathan wrote: 
> >> 
> >> On Tue, Sep 11, 2012 at 12:04 AM, Adam Griffiths <[email protected]> 
>
> >> wrote: 
> >>> 
> >>> Pythonbrew is vanilla Python. I believe I've read elsewhere that 
> Apple's 
> >>> system python can cause problems in some cases. 
> >>> 
> >>> I would recommend always using pythonbrew and virtualenv anyway. 
> >>> It's not good to pollute your system python, a system update will ruin 
> >>> all your work, or your work could ruin your system =P. 
> >>> 
> >>> Cheers, 
> >>> Adam 
> >>> 
> >> 
> >> Ya, I looked at the pythonbrew source code, and it pretty much does the 
> >> standard compilation steps. 
> >> 
> >> The real puzzler, though, is why the binary OS X installer from 
> Python.org 
> >> exhibits the same behavior as the Apple-supplied python. (???)  Is 
> >> Python.org not providing "vanilla Python"?  There may be something 
> going on 
> >> here... 
> >> 
> >> During my ~6-8 hours trying to find the problem, I noticed that the 
> >> following characteristics: 
> >> 
> >> - Pyglet side of the event loop ran fine, including the Cocoa portion 
> that 
> >> passed through keystrokes 
> >> - Sounds worked fine, with or without AVbin decompression (both .ogg 
> and 
> >> .wav files played normally) 
> >> - Graphics-related calls all _worked_, meaning the call ran and didn't 
> >> error out 
> >> (Here's where it gets really interesting) 
> >> - Cocoa put up the Application Menu once, but it was unclickable 
> (meaning 
> >> whatever loop processed menu handling didn't seem to be getting pumped) 
> >> - The window never appeared, even though all the calls to draw to it 
> >> succeeded.  Again suggesting some graphics-related event loop wasn't 
> getting 
> >> pumped. 
> >> 
> >> Things are soooo close to working, it just seems like with the 
> >> system/Python.org python versions something is subtly different 
> resulting in 
> >> some windowing subsystem not getting pumped.  Could this be an elusive 
> >> 1-line fix somewhere??? 
> >> 
> >> ~ Nathan 
> > 
> > -- 
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> > 
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