I one of the goals of the 1.2 release was that you didn't need to
install pyobjc?
Richard
On 12 September 2012 16:40, Adam Griffiths <[email protected]> wrote:
> By Application menu, I assume you mean the system menu bar?
> When I run applications I get 'python' with hide! and quit as options.
> Remains clickable.
>
> The window also appears for me.
> I do get a 'shadow' window if I import pyglet during an interactive python
> session.
> But creating a proper window also doesn't generate an issue for me.
>
> pythonbrew --version
> 1.3
>
> python --version
> Python 2.7.3
>
> pip search pyglet
> <snip>
> INSTALLED: 1.2alpha1
> LATEST: 1.1.4
> I grab pyglet from HEAD via pip
>
> hg+https://pyglet.googlecode.com/hg/
>
>
>
> I also install:
> pyobjc==2.2
> numpy
> cython
> pil
>
>
> pyobjc (doesn't show up in pip for some reason)
>
> Try installing pyobjc==2.2, see if that fixes anything?
>
>
> On Wednesday, September 12, 2012 12:22:39 AM UTC+10, Nathan wrote:
>>
>> On Tue, Sep 11, 2012 at 12:04 AM, Adam Griffiths <[email protected]>
>> wrote:
>>>
>>> Pythonbrew is vanilla Python. I believe I've read elsewhere that Apple's
>>> system python can cause problems in some cases.
>>>
>>> I would recommend always using pythonbrew and virtualenv anyway.
>>> It's not good to pollute your system python, a system update will ruin
>>> all your work, or your work could ruin your system =P.
>>>
>>> Cheers,
>>> Adam
>>>
>>
>> Ya, I looked at the pythonbrew source code, and it pretty much does the
>> standard compilation steps.
>>
>> The real puzzler, though, is why the binary OS X installer from Python.org
>> exhibits the same behavior as the Apple-supplied python. (???) Is
>> Python.org not providing "vanilla Python"? There may be something going on
>> here...
>>
>> During my ~6-8 hours trying to find the problem, I noticed that the
>> following characteristics:
>>
>> - Pyglet side of the event loop ran fine, including the Cocoa portion that
>> passed through keystrokes
>> - Sounds worked fine, with or without AVbin decompression (both .ogg and
>> .wav files played normally)
>> - Graphics-related calls all _worked_, meaning the call ran and didn't
>> error out
>> (Here's where it gets really interesting)
>> - Cocoa put up the Application Menu once, but it was unclickable (meaning
>> whatever loop processed menu handling didn't seem to be getting pumped)
>> - The window never appeared, even though all the calls to draw to it
>> succeeded. Again suggesting some graphics-related event loop wasn't getting
>> pumped.
>>
>> Things are soooo close to working, it just seems like with the
>> system/Python.org python versions something is subtly different resulting in
>> some windowing subsystem not getting pumped. Could this be an elusive
>> 1-line fix somewhere???
>>
>> ~ Nathan
>
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