i already know how to create an animation from a tileset or spriteset > and seting looping to true or false, what i need is how to change the >> image once the punch is finished, my idea is: >> class Player(pyglet.sprite.Sprite): >> def on_animation_end(self): >> if self.image = self.punch_anim: >> self.image = self.idle_anim >> >> will that work? >> > > Yes, that will work. You can change the image / animation of a Sprite by setting the "sprite.image" variable. Pyglet will also reset the new animation when you do that.
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