If I can hijack this thread a little:

I tried the example code, and it works just fine when using two animations. 
 But what if I want the idle pose to just be an AbstractImage?  I'm getting 
this error after the punch animation plays: "AttributeError: 'NoneType' 
object has no attribute 'frames'".  I looked in "sprite.py", and I guess 
it's happening because _animate() finishes executing even if image isn't an 
Animation anymore.  

self.idle_image = pyglet.image.load(...)

def on_animation_end(self):
    if self.image == self.punch_anim:
        self.image = self.idle_image

Any way to do this?  Thanks!


On Monday, March 18, 2013 11:17:22 PM UTC-7, David Couzelis wrote:
>
> i already know how to create an animation from a tileset or spriteset
>
>> and seting looping to true or false, what i need is how to change the
>>> image once the punch is finished, my idea is:
>>> class Player(pyglet.sprite.Sprite):
>>>     def on_animation_end(self):
>>>         if self.image = self.punch_anim:
>>>             self.image = self.idle_anim
>>>
>>> will that work?
>>>
>>
>>
> Yes, that will work. You can change the image / animation of a Sprite by 
> setting the "sprite.image" variable. Pyglet will also reset the new 
> animation when you do that. 
>

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