If I can hijack this thread a little:
I tried the example code, and it works just fine when using two animations.
But what if I want the idle pose to just be an AbstractImage? I'm getting
this error after the punch animation plays: "AttributeError: 'NoneType'
object has no attribute 'frames'". I looked in "sprite.py", and I guess
it's happening because _animate() finishes executing even if image isn't an
Animation anymore.
self.idle_image = pyglet.image.load(...)
def on_animation_end(self):
if self.image == self.punch_anim:
self.image = self.idle_image
Any way to do this? Thanks!
On Monday, March 18, 2013 11:17:22 PM UTC-7, David Couzelis wrote:
>
> i already know how to create an animation from a tileset or spriteset
>
>> and seting looping to true or false, what i need is how to change the
>>> image once the punch is finished, my idea is:
>>> class Player(pyglet.sprite.Sprite):
>>> def on_animation_end(self):
>>> if self.image = self.punch_anim:
>>> self.image = self.idle_anim
>>>
>>> will that work?
>>>
>>
>>
> Yes, that will work. You can change the image / animation of a Sprite by
> setting the "sprite.image" variable. Pyglet will also reset the new
> animation when you do that.
>
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