On 24/03/13 06:05, Gemedet wrote:
If I can hijack this thread a little:

I tried the example code, and it works just fine when using two animations. But what if I want the idle pose to just be an AbstractImage? I'm getting this error after the punch animation plays: "AttributeError: 'NoneType' object has no attribute 'frames'". I looked in "sprite.py", and I guess it's happening because _animate() finishes executing even if image isn't an Animation anymore.

self.idle_image = pyglet.image.load(...)

def on_animation_end(self):
    if self.image == self.punch_anim:
        self.image = self.idle_image

Any way to do this?  Thanks!

How about using the pyglet.sprite.Sprite.on_animation_end method to set it? Or do you need to change immediately? pyglet.image.Animation.from_image_sequence called with a single image with duration of None should give you a static Animation.

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