Thanks :-) If anyone is interested, I've made a short video clip: http://www.sebastian-schlegel.de/index.php/en/blog-en/7-blog/39-indiegame-projekt-video-eng
Am Donnerstag, 13. Juni 2013 14:34:21 UTC+2 schrieb Paulo Martins: > > About your questions I'm not experienced enough to answer (I'm still a > rookie in this field). But I'm writing just to say: looks awesome the > screeshot of your game! Loved it! > > Segunda-feira, 10 de Junho de 2013 23:54:04 UTC+1, Sebastian Schlegel > escreveu: >> >> Hello >> >> I'm currently thinking about using the lepton particle engine in my >> pyglet game. As far as I understand lepton, all particles are rendered by >> calling a draw function. As my game uses just one single batch with a lot >> of OrderedGroups, I wonder if there is a possibility to make lepton to make >> use of these groups. My aim is be able to render particles on any layer of >> my game. >> >> Thanks in advance! >> > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
