Thanks :-) If anyone is interested, I've made a short video clip: 
http://www.sebastian-schlegel.de/index.php/en/blog-en/7-blog/39-indiegame-projekt-video-eng

Am Donnerstag, 13. Juni 2013 14:34:21 UTC+2 schrieb Paulo Martins:
>
> About your questions I'm not experienced enough to answer (I'm still a 
> rookie in this field). But I'm writing just to say: looks awesome the 
> screeshot of your game! Loved it!
>
> Segunda-feira, 10 de Junho de 2013 23:54:04 UTC+1, Sebastian Schlegel 
> escreveu:
>>
>> Hello
>>
>> I'm currently thinking about using the lepton particle engine in my 
>> pyglet game. As far as I understand lepton, all particles are rendered by 
>> calling a draw function. As my game uses just one single batch with a lot 
>> of OrderedGroups, I wonder if there is a possibility to make lepton to make 
>> use of these groups. My aim is be able to render particles on any layer of 
>> my game.
>>
>> Thanks in advance!
>>
>

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