Last month I noticed with interest Richard Jones' tweet about Bacon 
(https://pypi.python.org/pypi/bacon/), "a Python module for making 2D games 
that run on Windows and OS X", written by Alex Holkner as was Pyglet.

I read somewhere that Bacon is intended to 'address certain shortfalls of 
Pyglet", but I can't remember where I saw that, and I can't find any 
description of Bacon's design goals contrasted with Pyglet.

Which Pyglet shortfalls is Bacon intended to address? Are there parts of 
Pyglet's scope which are deliberately being dropped from Bacon (e.g. Linux 
support?) What criteria should a budding game writer consider when choosing 
between Bacon and Pyglet?

Thanks for any thoughts.

    Jonathan

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