See you there, then ;)

Regards,

Juan

Jonathan Hartley wrote:
Interesting to hear, thanks very much. We're having a 'Pyglet show and tell' this afternoon at PyCon UK, so I thought someone ought to have some perspective on Bacon.

Best,

  Jonathan


On Friday, September 20, 2013 11:08:24 AM UTC+1, Alex Holkner wrote:
Hi guys, happy to comment on Bacon

Bacon (https://github.com/aholkner/bacon) is a side project I've been messing around with a little since the latest PyWeek was announced, and I used it for my entry as well.  I haven't got any ambitions for it at the moment, and since it isn't remotely battle-hardened against the plethora of workstations out there, you'd be pretty nuts to pick it up for a real project :-)

If you're interested, Bacon is about:

- Dropping pyglet's constraint on being pure Python (this was ultimately unsuccessful anyway, since it requires AVbin for audio).
- A simpler, more game-focused API (pyglet is more about generically supporting any kind of multimedia app; Bacon is unashamedly a 2D only game engine, and if it develops will be more in that direction).
- Using a DirectX backend on Windows instead of OpenGL (via the ANGLE project), for better compatibility with different drivers
- Supporting 32 and 64-bit binaries, on Windows and OS X.
- Possibly supporting iOS (I have a branch of Bacon with my PyWeek game running successfully but at a very low framerate on an iPhone 5).

Regards
Alex

On Fri, Sep 20, 2013 at 7:26 PM, Juan J. Martinez <[email protected]> wrote:
Sorry, I didn't reply to the list. Stupid phone! :)

Juan J. Martinez wrote:
Hi,

Bacon supports Windows and Mac only, that's an important point for me as Linux is my development platform.

I asked Alex about Bacon recently (I guess he can comment on the list if he wants) and looks like Bacon is something he's doing for fun more than a Pyglet replacement because Pyglet's limitations.

Regards,

Juan

Regards,

Juan

Jonathan Hartley wrote:
Last month I noticed with interest Richard Jones' tweet about Bacon (https://pypi.python.org/pypi/bacon/), "a Python module for making 2D games that run on Windows and OS X", written by Alex Holkner as was Pyglet.

I read somewhere that Bacon is intended to 'address certain shortfalls of Pyglet", but I can't remember where I saw that, and I can't find any description of Bacon's design goals contrasted with Pyglet.

Which Pyglet shortfalls is Bacon intended to address? Are there parts of Pyglet's scope which are deliberately being dropped from Bacon (e.g. Linux support?) What criteria should a budding game writer consider when choosing between Bacon and Pyglet?

Thanks for any thoughts.

    Jonathan

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