Interesting to hear, thanks very much. We're having a 'Pyglet show and 
tell' this afternoon at PyCon UK, so I thought someone ought to have some 
perspective on Bacon.

Best,

  Jonathan


On Friday, September 20, 2013 11:08:24 AM UTC+1, Alex Holkner wrote:
>
> Hi guys, happy to comment on Bacon
>
> Bacon (https://github.com/aholkner/bacon) is a side project I've been 
> messing around with a little since the latest PyWeek was announced, and I 
> used it for my entry as well.  I haven't got any ambitions for it at the 
> moment, and since it isn't remotely battle-hardened against the plethora of 
> workstations out there, you'd be pretty nuts to pick it up for a real 
> project :-)
>
> If you're interested, Bacon is about:
>
> - Dropping pyglet's constraint on being pure Python (this was ultimately 
> unsuccessful anyway, since it requires AVbin for audio).
> - A simpler, more game-focused API (pyglet is more about generically 
> supporting any kind of multimedia app; Bacon is unashamedly a 2D only game 
> engine, and if it develops will be more in that direction).
> - Using a DirectX backend on Windows instead of OpenGL (via the ANGLE 
> project), for better compatibility with different drivers
> - Supporting 32 and 64-bit binaries, on Windows and OS X.
> - Possibly supporting iOS (I have a branch of Bacon with my PyWeek game 
> running successfully but at a very low framerate on an iPhone 5).
>
> Regards
> Alex
>
> On Fri, Sep 20, 2013 at 7:26 PM, Juan J. Martinez 
> <[email protected]<javascript:>
> > wrote:
>
>> Sorry, I didn't reply to the list. Stupid phone! :)
>>
>> Juan J. Martinez wrote:
>>
>> Hi,
>>
>> Bacon supports Windows and Mac only, that's an important point for me as 
>> Linux is my development platform.
>>
>> I asked Alex about Bacon recently (I guess he can comment on the list if 
>> he wants) and looks like Bacon is something he's doing for fun more than a 
>> Pyglet replacement because Pyglet's limitations. 
>>
>> Regards,
>>
>> Juan
>>
>> Regards,
>>
>> Juan
>>
>> Jonathan Hartley wrote:
>>
>> Last month I noticed with interest Richard Jones' tweet about Bacon (
>> https://pypi.python.org/pypi/bacon/), "a Python module for making 2D 
>> games that run on Windows and OS X", written by Alex Holkner as was Pyglet.
>>
>> I read somewhere that Bacon is intended to 'address certain shortfalls of 
>> Pyglet", but I can't remember where I saw that, and I can't find any 
>> description of Bacon's design goals contrasted with Pyglet.
>>
>> Which Pyglet shortfalls is Bacon intended to address? Are there parts of 
>> Pyglet's scope which are deliberately being dropped from Bacon (e.g. Linux 
>> support?) What criteria should a budding game writer consider when choosing 
>> between Bacon and Pyglet?
>>
>> Thanks for any thoughts.
>>
>>     Jonathan
>>
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