Sorry, I didn't reply to the list. Stupid phone! :)

Juan J. Martinez wrote:
Hi,

Bacon supports Windows and Mac only, that's an important point for me as Linux is my development platform.

I asked Alex about Bacon recently (I guess he can comment on the list if he wants) and looks like Bacon is something he's doing for fun more than a Pyglet replacement because Pyglet's limitations.

Regards,

Juan

Regards,

Juan

Jonathan Hartley wrote:
Last month I noticed with interest Richard Jones' tweet about Bacon (https://pypi.python.org/pypi/bacon/), "a Python module for making 2D games that run on Windows and OS X", written by Alex Holkner as was Pyglet.

I read somewhere that Bacon is intended to 'address certain shortfalls of Pyglet", but I can't remember where I saw that, and I can't find any description of Bacon's design goals contrasted with Pyglet.

Which Pyglet shortfalls is Bacon intended to address? Are there parts of Pyglet's scope which are deliberately being dropped from Bacon (e.g. Linux support?) What criteria should a budding game writer consider when choosing between Bacon and Pyglet?

Thanks for any thoughts.

    Jonathan

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