On 30/03/14 20:09, Nathan wrote:
> Does this not work?
> 
> https://groups.google.com/forum/#!topic/pyglet-users/GUG6a-kpbFg
> 

Not in a Sprite because it uses a SpriteGroup to set the opengl state.

The example Richard is linking works because uses a texture blit, it's a
completely different case :)

Regards,

Juan

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