Well, dang.

~ Nathan


On Sun, Mar 30, 2014 at 1:12 PM, "Juan J. Martínez" <[email protected]> wrote:

> On 30/03/14 20:09, Nathan wrote:
> > Does this not work?
> >
> > https://groups.google.com/forum/#!topic/pyglet-users/GUG6a-kpbFg
> >
>
> Not in a Sprite because it uses a SpriteGroup to set the opengl state.
>
> The example Richard is linking works because uses a texture blit, it's a
> completely different case :)
>
> Regards,
>
> Juan
>
> --
> jjm's home: http://www.usebox.net/jjm/
> blackshell: http://blackshell.usebox.net/
>
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