GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER are parameters on the
texture object (in the OpenGL, not pyglet sense), something like:

glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)

Nothing to do with the Sprite implementation Groups or contexts - the
texture parameter is set on the texture and stays with the texture.


     Richard

On 31 March 2014 06:54, Adam Bark <[email protected]> wrote:
> On 30/03/14 20:15, "Juan J. Martínez" wrote:
>>
>> On 30/03/14 20:14, Nathan wrote:
>>>
>>> Well, dang.
>>>
>> Thanks anyway. I spent myself around 2 hours to understand what was
>> going on ;)
>>
>> Regards,
>>
>> Juan
>>
>
> I think I had to change pyglet when I wanted to do that but it was a while
> ago so I might be remembering incorrectly.
>
>
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