On 30/03/14 21:50, Richard Jones wrote:
> Just as long as you know you don't need to glTexParameteri for every render :)
> 

I got that, I'm just calling it once per texture when the Sprite is created.

In moments like this it feels a little bit depressing that I'm trying to
help with Pyglet development when is pretty clear my OpenGL knowledge is
very basic :'(

Thanks again for the tip!

Regards,

Juan

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