On 30/03/14 21:50, Richard Jones wrote: > Just as long as you know you don't need to glTexParameteri for every render :) >
I got that, I'm just calling it once per texture when the Sprite is created. In moments like this it feels a little bit depressing that I'm trying to help with Pyglet development when is pretty clear my OpenGL knowledge is very basic :'( Thanks again for the tip! Regards, Juan -- jjm's home: http://www.usebox.net/jjm/ blackshell: http://blackshell.usebox.net/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
