Hi Rob, I had to restore the window resize code in that same method, too. Without that my game wouldn't see when a user resizes the window (e.g. maximize). Would you mind putting it back or do you have a better idea?
Cheers, Oktay. Alessandro Re <[email protected]> schrieb am Mon Feb 16 2015 at 18:37:41: > On Monday, February 16, 2015 at 4:27:17 PM UTC, Rob wrote: >> >> I submitted a fix to the 1.2 maintenance branch. I will probably release >> fix release by the end of the week. >> >> Rob >> > > > Hi Rob, > thanks for your quick intervention. For what I'm concerned, your patch > works perfectly (also on the issue I had on cocos2d). > > @Oktay, I noticed that with your patch, there are some issues when *not* > animating. Rob patch solved, for me at least. > Thanks again to everyone! > ~Ale > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/pyglet-users. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
