Hi Rob,

I had to restore the window resize code in that same method, too. Without
that my game wouldn't see when a user resizes the window (e.g. maximize).
Would you mind putting it back or do you have a better idea?

Cheers,
Oktay.


Alessandro Re <[email protected]> schrieb am Mon Feb 16 2015 at
18:37:41:

> On Monday, February 16, 2015 at 4:27:17 PM UTC, Rob wrote:
>>
>> I submitted a fix to the 1.2 maintenance branch. I will probably release
>> fix release by the end of the week.
>>
>> Rob
>>
>
>
> Hi Rob,
> thanks for your quick intervention. For what I'm concerned, your patch
> works perfectly (also on the issue I had on cocos2d).
>
> @Oktay, I noticed that with your patch, there are some issues when *not*
> animating. Rob patch solved, for me at least.
> Thanks again to everyone!
> ~Ale
>
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