@Rob: What garbage do you mean? Can you gimme a screenshot? Can I remove
the archive from my drive?

Rob <[email protected]> schrieb am Tue Feb 17 2015 at 16:43:18:

> I found out what was causing the problems. I was expecting
> window.dispatch_events() to fire the resize event. However the app event
> loop never calls this. In the Win32 window implementation the on_resize
> event is dispatched directly when it gets the event from the OS.
>
> Currently I think the best way to fix this, is to send the on_resize event
> from the place where it comes in (and sets the needs_resize variable). That
> would be in the ConfigureNotify handler. That makes it similar to other
> implementations.
>
> Does anybody know why the dispatch_events() method is never called from
> the app event loops? The documentation shows a custom event loop should do
> that. It seems like some refactoring in progress.
>
> @Oktay: When the resize event was received, the game still showed some
> garbage around the picture. Is that still work in progress?
>
> Rob
>
> Op maandag 16 februari 2015 23:34:34 UTC+1 schreef Oktay Acikalin:
>>
>> Sure. I've created a package here: https://drive.google.
>> com/open?id=0B8GQnTRW-JUbdUZvZDFoNGx0cE0&authuser=0
>> It's still in the transition from pygame to pyglet but most of it is
>> working again. I've also stripped some repo data.
>> The main executable is joedng.py.
>> In diamond/thirdparty you can find the current and old pyglet versions.
>> There I left the repo data intact so that you can compare the states a bit
>> easier.
>>
>> Cheers,
>> Oktay.
>>
>> Rob van der Most <[email protected]> schrieb am Mon Feb 16 2015 at
>> 22:29:24:
>>
>> Hmmz. There is something weird about it. Need to investigate. Can I try
>>> your code?
>>>
>>> Rob
>>>
>> On 16 Feb 2015 22:27, "Oktay Acikalin" <[email protected]> wrote:
>>>
>> Hi Rob,
>>>>
>>>> I had to restore the window resize code in that same method, too.
>>>> Without that my game wouldn't see when a user resizes the window (e.g.
>>>> maximize). Would you mind putting it back or do you have a better idea?
>>>>
>>>> Cheers,
>>>> Oktay.
>>>>
>>>>
>>>> Alessandro Re <[email protected]> schrieb am Mon Feb 16 2015 at
>>>> 18:37:41:
>>>>
>>>>> On Monday, February 16, 2015 at 4:27:17 PM UTC, Rob wrote:
>>>>>>
>>>>>> I submitted a fix to the 1.2 maintenance branch. I will probably
>>>>>> release fix release by the end of the week.
>>>>>>
>>>>>> Rob
>>>>>>
>>>>>
>>>>>
>>>>> Hi Rob,
>>>>> thanks for your quick intervention. For what I'm concerned, your patch
>>>>> works perfectly (also on the issue I had on cocos2d).
>>>>>
>>>>> @Oktay, I noticed that with your patch, there are some issues when
>>>>> *not* animating. Rob patch solved, for me at least.
>>>>> Thanks again to everyone!
>>>>> ~Ale
>>>>>
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