Sure. I've created a package here:
https://drive.google.com/open?id=0B8GQnTRW-JUbdUZvZDFoNGx0cE0&authuser=0
It's still in the transition from pygame to pyglet but most of it is
working again. I've also stripped some repo data.
The main executable is joedng.py.
In diamond/thirdparty you can find the current and old pyglet versions.
There I left the repo data intact so that you can compare the states a bit
easier.

Cheers,
Oktay.

Rob van der Most <[email protected]> schrieb am Mon Feb 16 2015 at
22:29:24:

Hmmz. There is something weird about it. Need to investigate. Can I try
> your code?
>
> Rob
> On 16 Feb 2015 22:27, "Oktay Acikalin" <[email protected]> wrote:
>
>> Hi Rob,
>>
>> I had to restore the window resize code in that same method, too. Without
>> that my game wouldn't see when a user resizes the window (e.g. maximize).
>> Would you mind putting it back or do you have a better idea?
>>
>> Cheers,
>> Oktay.
>>
>>
>> Alessandro Re <[email protected]> schrieb am Mon Feb 16 2015 at
>> 18:37:41:
>>
>>> On Monday, February 16, 2015 at 4:27:17 PM UTC, Rob wrote:
>>>>
>>>> I submitted a fix to the 1.2 maintenance branch. I will probably
>>>> release fix release by the end of the week.
>>>>
>>>> Rob
>>>>
>>>
>>>
>>> Hi Rob,
>>> thanks for your quick intervention. For what I'm concerned, your patch
>>> works perfectly (also on the issue I had on cocos2d).
>>>
>>> @Oktay, I noticed that with your patch, there are some issues when *not*
>>> animating. Rob patch solved, for me at least.
>>> Thanks again to everyone!
>>> ~Ale
>>>
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