Benjamin Moran wrote:
I think Greg has the right idea. If you're not keen on going 3D, then I'm sure there are other ways to fake the effect in 2D.

The 3D aspect doesn't have to be all that fancy. You could
set up an orthogonal projection looking down on the world
from an angle of 45 degrees or so, and then render everything
using horizontal or vertical quads.

--
Greg

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