'Charles' via pyglet-users wrote:
The game is a top down view, so I'm not sure the horizontal surface
still applies.
If you're wanting to render your sprites half in and half
out of the water, then it's not really top-down. If it were
truly top-down, all you would see is the tops of your
character's head and shoulders, whether it was in the
water or not.
What you're really doing is faking an oblique view. Since
you have a 3D engine available, you might as well make it
a real oblique view.
/
Sprite /
| / View direction
| | /
| L___
|
|
-----|----------------------------------------
| Water surface
|
|
|
|
--
Greg
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