I agree that doing it with OpenGL is the way to go, I was just saying that 
simple effects can also be faked in 2D for those who are a bit intimidated 
by working with OpenGL directly.
I'm not 100% sure what Charles was going for though. 

This stuff just brings the NeoGeo to mind, and it was quite impressive what 
was accomplished with pure sprites and "unlimited" memory :)



On Monday, May 30, 2016 at 3:35:16 PM UTC+9, Greg Ewing wrote:
>
> Benjamin Moran wrote: 
> > I think Greg has the right idea. If you're not keen on going 3D, then 
> > I'm sure there are other ways to fake the effect in 2D. 
>
> The 3D aspect doesn't have to be all that fancy. You could 
> set up an orthogonal projection looking down on the world 
> from an angle of 45 degrees or so, and then render everything 
> using horizontal or vertical quads. 
>
> -- 
> Greg 
>

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