I agree that doing it with OpenGL is the way to go, I was just saying that simple effects can also be faked in 2D for those who are a bit intimidated by working with OpenGL directly. I'm not 100% sure what Charles was going for though.
This stuff just brings the NeoGeo to mind, and it was quite impressive what was accomplished with pure sprites and "unlimited" memory :) On Monday, May 30, 2016 at 3:35:16 PM UTC+9, Greg Ewing wrote: > > Benjamin Moran wrote: > > I think Greg has the right idea. If you're not keen on going 3D, then > > I'm sure there are other ways to fake the effect in 2D. > > The 3D aspect doesn't have to be all that fancy. You could > set up an orthogonal projection looking down on the world > from an angle of 45 degrees or so, and then render everything > using horizontal or vertical quads. > > -- > Greg > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
