I'll want to take a look at this and see how it works out, as I have a game that uses shaders pretty extensively and would make a good test case.
I do agree that the 2nd of those options seems the better in the long run! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
