I'll want to take a look at this and see how it works out, as I have a game 
that uses shaders pretty extensively and would make a good test case.

 I do agree that the 2nd of those options seems the better in the long run!

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at https://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to