I created a small shader library for pyglet. You might want to take a look 
at it:
https://github.com/gabdube/pyshaders

Le mercredi 1 juin 2016 03:55:37 UTC-4, Benjamin Moran a écrit :
>
> I opened up a pull request for my simple ShaderProgram class I worked on a 
> few months ago. This is likely not suitable for merging in it's current 
> state, but I wanted to potentially spark up a bit of conversation on what 
> should be added/changed/modified/removed. The pull request is here:
> https://bitbucket.org/pyglet/pyglet/pull-requests/24/shader_class/diff
> The changes consist of two new files, so you could just copy/paste those 
> into a local directory for playing around with.
> Feel free to express your horror at what you see. It's obviously not 
> finished :)
>
> -------------------------------------------------
> The rest of this post are just some thoughts I've been having with regards 
> to modern OpenGL and pyglet: 
>
> When playing around with shaders and pyglet, some things come up: If you 
> use a newer OpenGL context, you have to give up all the nice pyglet 
> graphics classes and roll everything yourself. This is fine for advanced 
> use cases, but it's a huge drawback not being able to take advantage of the 
> awesome pyglet batches and other niceties. Using an OpenGL 3.0 context 
> bridges the gap, but of course this doesn't work on OSX (and old functions 
> are not even guaranteed to be available anyway by the spec). Looking 
> towards to a possible future where it might become necessary to support 
> OpenGL Core profiles, some thoughts are:
>
> 1. Fill the code base with a bunch of "if context > 3.0" statements and a 
> ton of duplicated methods for legacy and core OpenGL. 
> 2. Re-write the necessary pyglet classes to use the OpenGL Core profile, 
> including a default set of basic shaders that mimic the current 
> functionality.
>
> Option 1 seems foolhardy. Option 2 might be the best way to go. Perhaps 
> this timeframe would tie in with the eventual end of life for Python 2.x in 
> 2020. Dropping both Python 2 and legacy OpenGL at the same time would allow 
> a nice refresh. 
>
>

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