commented a few things in the PR. Before you start the uploading uniforms 
part of the code you might want to read on "uniforms blocks" and "buffers 
block". Its a technique that uses opengl buffers to read and write uniforms 
values. The main reason I didn't use it in my library is because its a 
opengl 3.1 feature and I didn't have a nice buffer api to use. If you were 
to use this feature you could probably cut through the "guess my upload 
function bullsh*t" (sorry). If you have the lastest version of the opengl 
programming guide, there's a section that explain it very well (chapter 
2.2: Interface block).

Le lundi 11 juillet 2016 07:36:29 UTC-4, Benjamin Moran a écrit :
>
> Thanks, I appreciate that.
>
>  One of the reasons that I opened the pull request was to see if anyone 
> would point out any glaring flaws, before I put more work into it. I trust 
> your opinion on this, since your clearly knowledgeable about it.
>

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