Benjamin Moran wrote:
I am mainly looking at it from the viewpoint of a user thats using Pyglet 1.3, and has little or no OpenGL knowledge. ... Lets say I have a single asteroid model that I want to place in the background at various random positions and rotations. Having a few transform methods would let you randomly place them at runtime without needing to create a full scene in an editor.
It would be much better for Pyglet to provide a general mechanism for applying transformations at rendering time, maybe something like the matrix stack in OpenGL 2. -- Greg -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
