I merged in an initial version of thid work. Feedback would be great, if you see something really wrong!
The classes are all pretty limited, with the idea that it can be expanded for the upcoming GL3 release where appropriate. A transform matrix can be set after loading. Matrix Multiplication currently takes place in the Groups, and will be done in a Shader in the pyglet 2/3 release. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.