GL_POLYGONS are only for convex shapes, I believe. That might be why there 
is the part at the bottom that's connecting together. 
Since you're just starting out, I would strongly suggest that you use 
GL_TRIANGLES.

On Monday, February 19, 2018 at 4:21:49 AM UTC+9, Eelke Johnson wrote:
>
>
> <https://lh3.googleusercontent.com/-vjANSBsggYo/WonRZLeZuaI/AAAAAAAAADY/SBo95v_t_YQN6tilNDfrX8ODWuMBy1YjQCLcBGAs/s1600/capture.png>
> Hi,
> I began to use openGL and pyglet. Now I'm trying to get a function who 
> return a sector. I want to use GL_POLYGON draw method but I've got weird 
> result... Can you help me? I use cos(pi/2) for my x coordinate and 
> sin(pi/2) for my y coordinate. I used red for the outter ring and green for 
> the inner ring. I only want to fill my array of points^^ I dont know much 
> about openGL but it's a start! I already prepared the midi interface. Im 
> only stuck with the graphic parts...
>
> here is my code
>
>
> from pyglet.gl import *
>> from math import *
>>
>> class secteur(object):
>>     def __init__(self, radius, inner_radius, angle, points):
>>         self.radius = radius
>>         self.inner_radius = inner_radius
>>         self.angle = angle
>>         self.points = points
>>         self.vertex = []
>>         self.color = []
>>         for i in range(points):
>>             angle=self.angle/points*i
>>             x=cos(angle)*radius
>>             y=sin(angle)*radius
>>             z=0
>>             self.vertex.extend([x,y,z])
>>             self.color.extend([255,0,0])
>>         for i in range(points):
>>             angle=self.angle-self.angle/points*i
>>             x=cos(angle)*inner_radius
>>             y=sin(angle)*inner_radius
>>             z=0
>>             self.vertex.extend([x,y,z])
>>             self.color.extend([0,255,0])
>>         self.vertices = pyglet.graphics.vertex_list(2*points,('v3f', self
>> .vertex),('c3B',self.color))
>>
>> class myWindow(pyglet.window.Window):
>>     def __init__(self,*args,**kwargs):
>>         super().__init__(*args,**kwargs)
>>         self.set_minimum_size(300,300)
>>         glClearColor(0.2,0.2,0.21,1)
>>         self.secteur = secteur(0.5,0.3,pi/2,11)
>>
>>
>>     def  on_draw(self):
>>         self.clear()
>>         self.secteur.vertices.draw(GL_POLYGON)
>>
>>
>>     def on_resize(self,width,height):
>>         glViewport(0,0,width,height)
>>
>>
>>
>> if __name__ == "__main__":
>>     windows = myWindow(800,800,"midi_visualizer",resizable=True)
>>
>>     pyglet.app.run()
>>
>>
>>
>>
>
>
>

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