no predsa len ostavam pri pyGame ;-)) mal by som vsak este par otazok na neho:
v jednom tutoriali-http://www.pygame.org/docs/tut/MoveIt.html- bolo napisane: ----- >>> player = pygame.image.load('player.bmp').convert() >>> background = pygame.image.load('liquid.bmp').convert() We can see that's pretty simple, the load function just takes a filename and returns a new Surface with the loaded image. After loading we make a call to the Surface method, convert(). Convert returns us a new Surface of the image, but now converted to the same pixel format as our display. Since the images will be the same format at the screen, they will blit very quickly. If we did not convert, the blit() function is slower, since it has to convert from one type of pixel to another as it goes. ----- co to znamena, ze je to skonvertovane do "the same pixel format as our display" ?? a co je vlastne Ten display? je to nieco, ako ta najspodnejsia vrstva(napr. vo Photoshope?) a potom tie Surfaces su akoby vrstvy nad tym?pozeral som aj http://www.geon.wz.cz/pygame/tut/moveit/moveit.html (Geonov prepis do cestiny) ale mudrejsi z toho niesom ;( dalsia otazka k pygame(a zrejme ku vsetkych GUI knizniciam vseobecne): je rozdiel, ci napisem pygame.time.delay(100) alebo time.sleep(0.1) ? nieco mi hovori, ze sa ma preferovat prvy sposob(ved inak by nevznikol) ale preco? _______________________________________________ Python mailing list [email protected] http://www.py.cz/mailman/listinfo/python
