> 1.  Where can I find good info on writing GUI's in python for maya?

I don't really know of any, I'm afraid. Basically, though, if you're
just using the built-in stuff, it's pretty much the same process as
with mel, since maya's python.cmds are just a fairly straight wrap of
mel.  There is one common problem with callbacks, though, which you
can see discussed here:

http://groups.google.com/group/python_inside_maya/browse_thread/thread/04fe55cd54ebb822/7fffe668f7b814e1#7fffe668f7b814e1

Of course, you also have the option of using additional GUI tools,
such as PyQt... but I don't know too much about that myself.

> 2.  If I use pymel, I'm assuming I have to distribute it to all the artist
> stations, correct?

Yup

> 3.  Any decent docs on writing plugins with python?  The docs distributed
> with maya
> are probably better suited for someone who has been writing c++ plugins and
> is

Unfortunately, no.  There ARE some python plugin examples, however.
Also, since the python plugin examples also have a c++ version, you
can compare the two to see how the python and c++ versions differ,
which might then help to make sense of examples where there's only a
c++ version...

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