> 1. Where can I find good info on writing GUI's in python for maya? I don't really know of any, I'm afraid. Basically, though, if you're just using the built-in stuff, it's pretty much the same process as with mel, since maya's python.cmds are just a fairly straight wrap of mel. There is one common problem with callbacks, though, which you can see discussed here:
http://groups.google.com/group/python_inside_maya/browse_thread/thread/04fe55cd54ebb822/7fffe668f7b814e1#7fffe668f7b814e1 Of course, you also have the option of using additional GUI tools, such as PyQt... but I don't know too much about that myself. > 2. If I use pymel, I'm assuming I have to distribute it to all the artist > stations, correct? Yup > 3. Any decent docs on writing plugins with python? The docs distributed > with maya > are probably better suited for someone who has been writing c++ plugins and > is Unfortunately, no. There ARE some python plugin examples, however. Also, since the python plugin examples also have a c++ version, you can compare the two to see how the python and c++ versions differ, which might then help to make sense of examples where there's only a c++ version... --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
