Thank you for the PyQt tip.  I'll look into that.

-ctj

On Sun, Jun 14, 2009 at 9:38 AM, Paul Molodowitch <[email protected]>wrote:

>
> > 1.  Where can I find good info on writing GUI's in python for maya?
>
> I don't really know of any, I'm afraid. Basically, though, if you're
> just using the built-in stuff, it's pretty much the same process as
> with mel, since maya's python.cmds are just a fairly straight wrap of
> mel.  There is one common problem with callbacks, though, which you
> can see discussed here:
>
>
> http://groups.google.com/group/python_inside_maya/browse_thread/thread/04fe55cd54ebb822/7fffe668f7b814e1#7fffe668f7b814e1
>
> Of course, you also have the option of using additional GUI tools,
> such as PyQt... but I don't know too much about that myself.
>
> > 2.  If I use pymel, I'm assuming I have to distribute it to all the
> artist
> > stations, correct?
>
> Yup
>
> > 3.  Any decent docs on writing plugins with python?  The docs distributed
> > with maya
> > are probably better suited for someone who has been writing c++ plugins
> and
> > is
>
> Unfortunately, no.  There ARE some python plugin examples, however.
> Also, since the python plugin examples also have a c++ version, you
> can compare the two to see how the python and c++ versions differ,
> which might then help to make sense of examples where there's only a
> c++ version...
>
> >
>

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