Remember that good ole' MEL based maya.cmds GUI commands work for building GUI for Maya through Python.
On Mon, Jun 15, 2009 at 1:05 PM, Christopher Janney <[email protected]>wrote: > Thank you for the PyQt tip. I'll look into that. > > -ctj > > > On Sun, Jun 14, 2009 at 9:38 AM, Paul Molodowitch <[email protected]>wrote: > >> >> > 1. Where can I find good info on writing GUI's in python for maya? >> >> I don't really know of any, I'm afraid. Basically, though, if you're >> just using the built-in stuff, it's pretty much the same process as >> with mel, since maya's python.cmds are just a fairly straight wrap of >> mel. There is one common problem with callbacks, though, which you >> can see discussed here: >> >> >> http://groups.google.com/group/python_inside_maya/browse_thread/thread/04fe55cd54ebb822/7fffe668f7b814e1#7fffe668f7b814e1 >> >> Of course, you also have the option of using additional GUI tools, >> such as PyQt... but I don't know too much about that myself. >> >> > 2. If I use pymel, I'm assuming I have to distribute it to all the >> artist >> > stations, correct? >> >> Yup >> >> > 3. Any decent docs on writing plugins with python? The docs >> distributed >> > with maya >> > are probably better suited for someone who has been writing c++ plugins >> and >> > is >> >> Unfortunately, no. There ARE some python plugin examples, however. >> Also, since the python plugin examples also have a c++ version, you >> can compare the two to see how the python and c++ versions differ, >> which might then help to make sense of examples where there's only a >> c++ version... >> >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
