if there is a way to grab a hold of information relating to mesh such as skin clusters using API. I know in python I could simply eval the findRelatedSkinCluster or grab all the skinClusters in the scene and then work backwards from there. But I'm trying to work exclusively through API at the moment and would love to find a way to start with a selected mesh and grab information for it. thanks!!
Brandon L. Harris --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
