if there is a way to grab a hold of information relating to mesh such
as skin clusters using API. I know in python I could simply eval the
findRelatedSkinCluster or grab all the skinClusters in the scene and
then work backwards from there. But I'm trying to work exclusively
through API at the moment and would love to find a way to start with a
selected mesh and grab information for it. thanks!!

Brandon L. Harris

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