Hmm... now I'm curious though. What ARE the parameters for something to be considered in the history of a given node? Is it anything that's an input, and isHistoricallyInteresting? Only historically interesting nodes that connect to certain inputs on the end node? If so, what inputs?
- Paul On Thu, Oct 8, 2009 at 8:23 AM, Chad Vernon <[email protected]> wrote: > You'll have to traverse the DG with MItDependendencyGraph to look up its > history. > > Chad > > On Thu, Oct 8, 2009 at 7:57 AM, [email protected] <[email protected]> > wrote: >> >> if there is a way to grab a hold of information relating to mesh such >> as skin clusters using API. I know in python I could simply eval the >> findRelatedSkinCluster or grab all the skinClusters in the scene and >> then work backwards from there. But I'm trying to work exclusively >> through API at the moment and would love to find a way to start with a >> selected mesh and grab information for it. thanks!! >> >> Brandon L. Harris >> >> > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
