Hmm... now I'm curious though.  What ARE the parameters for something
to be considered in the history of a given node?  Is it anything
that's an input, and isHistoricallyInteresting? Only historically
interesting nodes that connect to certain inputs on the end node?  If
so, what inputs?

- Paul

On Thu, Oct 8, 2009 at 8:23 AM, Chad Vernon <[email protected]> wrote:
> You'll have to traverse the DG with MItDependendencyGraph to look up its
> history.
>
> Chad
>
> On Thu, Oct 8, 2009 at 7:57 AM, [email protected] <[email protected]>
> wrote:
>>
>> if there is a way to grab a hold of information relating to mesh such
>> as skin clusters using API. I know in python I could simply eval the
>> findRelatedSkinCluster or grab all the skinClusters in the scene and
>> then work backwards from there. But I'm trying to work exclusively
>> through API at the moment and would love to find a way to start with a
>> selected mesh and grab information for it. thanks!!
>>
>> Brandon L. Harris
>>
>>
>
>
> >
>

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