Here's the code I used to accomplish that task in PM_heatWeight: def isATypeOf(node, type): """Returns true if node is of the given type, or inherits from it.""" if isinstance(node, basestring) and cmds.objExists(node): return type in cmds.nodeType(node, inherited=True) else: return False
def listForNone( res ): if res is None: return [] return res def getSkinClusters(mesh): """ Returns a list of skinClusters attached the given mesh. """ return [x for x in listForNone(cmds.listHistory(mesh)) if isATypeOf(x, 'skinCluster')] Obviously, not all api, but the only call that I don't know of any easy API conversion for is listHistory. I think in order to get an equivalent result, you have to trace back through connections to 'inMesh' (or equivalent if you're not using a poly mesh), and check for nodes that have their 'isHistoricallyInteresting' attribute set... but I'm not positive. Be interested to hear what others do for this... - Paul On Thu, Oct 8, 2009 at 7:57 AM, bhar...@irrigger.com <i.r.rig...@gmail.com> wrote: > > if there is a way to grab a hold of information relating to mesh such > as skin clusters using API. I know in python I could simply eval the > findRelatedSkinCluster or grab all the skinClusters in the scene and > then work backwards from there. But I'm trying to work exclusively > through API at the moment and would love to find a way to start with a > selected mesh and grab information for it. thanks!! > > Brandon L. Harris > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---