You'll have to traverse the DG with MItDependendencyGraph to look up its
history.

Chad

On Thu, Oct 8, 2009 at 7:57 AM, bhar...@irrigger.com
<i.r.rig...@gmail.com>wrote:

>
> if there is a way to grab a hold of information relating to mesh such
> as skin clusters using API. I know in python I could simply eval the
> findRelatedSkinCluster or grab all the skinClusters in the scene and
> then work backwards from there. But I'm trying to work exclusively
> through API at the moment and would love to find a way to start with a
> selected mesh and grab information for it. thanks!!
>
> Brandon L. Harris
>
> >
>

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