You'll have to traverse the DG with MItDependendencyGraph to look up its history.
Chad On Thu, Oct 8, 2009 at 7:57 AM, bhar...@irrigger.com <i.r.rig...@gmail.com>wrote: > > if there is a way to grab a hold of information relating to mesh such > as skin clusters using API. I know in python I could simply eval the > findRelatedSkinCluster or grab all the skinClusters in the scene and > then work backwards from there. But I'm trying to work exclusively > through API at the moment and would love to find a way to start with a > selected mesh and grab information for it. thanks!! > > Brandon L. Harris > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---