Yep... everything you can do in the script editor window, you can do in the pyshell window!!!
for example, if you create a variable in the script editor, that variable will be available in the pyshell window. the same for a module... if you import a module in the script editor, the modulo is there in the pyshell window. and vice-versa, off course... the pyshell window is just a separated UI for the same python backend! :) -H On Fri, Oct 9, 2009 at 5:04 PM, chadrik <[email protected]> wrote: > > does the pyshell actually interact with the running maya? > > i.e. does: > > >>> cmds.sphere() > > actually make a sphere in the viewport? > > > On Oct 9, 2009, at 4:19 PM, Hradec wrote: > > > > > Hi there... > > > > Last weekend I open sourced a python module that I have being > > working on for quite some time called wxmaya! > > > > The idea is integrate wxPython into maya in a simple and standard > > way, leaving wxmaya to take care of all the thread management hassle. > > > > I'm starting open sourcing the base wxmaya.app class, which allows > > you to open an wxApp from within maya. > > > > As an example, it comes with wxmaya.pyshell, which is a class that > > open pyshell in maya. For those who don't know about it, pyshell is > > a python shell that comes with wxwidgets, that has syntax-coloring > > and code-completion!! YES... code completion DOES work with maya > > modules, like maya.cmds and maya.OpenMaya > > > > Please have a look at it, download, play, enjoy, have fun! And if > > possible, please report any issues or requests... or just drop a > > line to say hello! =) > > > > And if someone really enjoy the idea and wants to help, drop me a > > line! =) > > > > -- > > Hradec > > > > > > > > > > -- Hradec -- Hradec --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
