On Oct 10, 2009, at 2:21 AM, Hradec wrote:

>
> I never used ipython, but if its all wxpython standard, it should  
> work! I googled for it, but apparently, the website is offline... do  
> you still have the code for it? or do you know some link for the  
> code that still works?

It took me a little while to find but here is a link that still works: 
http://launchpad.net/ipython/0.10/0.10/+download/ipython-0.10.tar.gz

  I'm sure their site is just down temporarily.

>
> About OSX, yep... there's a bunch of issues with it, which is a  
> pity, as osx comes with wxPython by default... But I'm a pretty  
> persistent guy... will see!

  don't spend too much time on it. I really do think it's a lost cause.

-chad


>
>
>
>
> On Fri, Oct 9, 2009 at 10:59 PM, Chad Dombrova <[email protected]>  
> wrote:
> well done!
>
> awhile back i was messing with this, but i just gave up on it.  glad  
> you were more persistent.  there is a wx shell window included with  
> ipython:  i'd love to see if we can get it working with your module  
> because i have some really nice maya attribute and dag path  
> completers that i wrote for it.  using it inside maya would be a  
> dream come true.  osx has major threading issues that even  
> pumpthread won't fix, but this may be worth rebooting into linux for.
>
> -chad
>
>
>
> On Oct 9, 2009, at 10:40 PM, Hradec wrote:
>
>>
>> Yep... everything you can do in the script editor window, you can  
>> do in the pyshell window!!!
>>
>> for example, if you create a variable in the script editor, that  
>> variable will be available in the pyshell window.
>>
>> the same for a module... if you import a module in the script  
>> editor, the modulo is there in the pyshell window.
>>
>> and vice-versa, off course...
>>
>> the pyshell window is just a separated UI for the same python  
>> backend! :)
>>
>> -H
>>
>>
>> On Fri, Oct 9, 2009 at 5:04 PM, chadrik <[email protected]> wrote:
>>
>> does the pyshell actually interact with the running maya?
>>
>> i.e. does:
>>
>>  >>> cmds.sphere()
>>
>> actually make a sphere in the viewport?
>>
>>
>> On Oct 9, 2009, at 4:19 PM, Hradec wrote:
>>
>> >
>> > Hi there...
>> >
>> > Last weekend I open sourced a python module that I have being
>> > working on for quite some time called wxmaya!
>> >
>> > The idea is integrate wxPython into maya in a simple and standard
>> > way, leaving wxmaya to take care of all the thread management  
>> hassle.
>> >
>> > I'm starting open sourcing the base wxmaya.app class, which allows
>> > you to open an wxApp from within maya.
>> >
>> > As an example, it comes with wxmaya.pyshell, which is a class that
>> > open pyshell in maya. For those who don't know about it, pyshell is
>> > a python shell that comes with wxwidgets, that has syntax-coloring
>> > and code-completion!! YES... code completion DOES work with maya
>> > modules, like maya.cmds and maya.OpenMaya
>> >
>> > Please have a look at it, download, play, enjoy, have fun! And if
>> > possible, please report any issues or requests... or just drop a
>> > line to say hello! =)
>> >
>> > And if someone really enjoy the idea and wants to help, drop me a
>> > line! =)
>> >
>> > --
>> > Hradec
>> >
>> > >
>>
>>
>>
>>
>>
>>
>> -- 
>> Hradec
>>
>>
>>
>> -- 
>> Hradec
>>
>>
>
>
>
>
>
>
> -- 
> Hradec
>
>
>
> -- 
> Hradec
>
> >


--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/python_inside_maya
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  • ... chadrik
    • ... Hradec
      • ... haseeb ahmed
        • ... Hradec
          • ... kurian os ™ ®കോപ്പിയടിച്ചാല്©ഗോതമ്പുണ്ട!
            • ... Hradec
              • ... kurian os ™ ®കോപ്പിയടിച്ചാല്©ഗോതമ്പുണ്ട!
              • ... Hradec
      • ... Chad Dombrova
        • ... Hradec
          • ... Chad Dombrova

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