On Oct 10, 2009, at 2:21 AM, Hradec wrote: > > I never used ipython, but if its all wxpython standard, it should > work! I googled for it, but apparently, the website is offline... do > you still have the code for it? or do you know some link for the > code that still works?
It took me a little while to find but here is a link that still works: http://launchpad.net/ipython/0.10/0.10/+download/ipython-0.10.tar.gz I'm sure their site is just down temporarily. > > About OSX, yep... there's a bunch of issues with it, which is a > pity, as osx comes with wxPython by default... But I'm a pretty > persistent guy... will see! don't spend too much time on it. I really do think it's a lost cause. -chad > > > > > On Fri, Oct 9, 2009 at 10:59 PM, Chad Dombrova <[email protected]> > wrote: > well done! > > awhile back i was messing with this, but i just gave up on it. glad > you were more persistent. there is a wx shell window included with > ipython: i'd love to see if we can get it working with your module > because i have some really nice maya attribute and dag path > completers that i wrote for it. using it inside maya would be a > dream come true. osx has major threading issues that even > pumpthread won't fix, but this may be worth rebooting into linux for. > > -chad > > > > On Oct 9, 2009, at 10:40 PM, Hradec wrote: > >> >> Yep... everything you can do in the script editor window, you can >> do in the pyshell window!!! >> >> for example, if you create a variable in the script editor, that >> variable will be available in the pyshell window. >> >> the same for a module... if you import a module in the script >> editor, the modulo is there in the pyshell window. >> >> and vice-versa, off course... >> >> the pyshell window is just a separated UI for the same python >> backend! :) >> >> -H >> >> >> On Fri, Oct 9, 2009 at 5:04 PM, chadrik <[email protected]> wrote: >> >> does the pyshell actually interact with the running maya? >> >> i.e. does: >> >> >>> cmds.sphere() >> >> actually make a sphere in the viewport? >> >> >> On Oct 9, 2009, at 4:19 PM, Hradec wrote: >> >> > >> > Hi there... >> > >> > Last weekend I open sourced a python module that I have being >> > working on for quite some time called wxmaya! >> > >> > The idea is integrate wxPython into maya in a simple and standard >> > way, leaving wxmaya to take care of all the thread management >> hassle. >> > >> > I'm starting open sourcing the base wxmaya.app class, which allows >> > you to open an wxApp from within maya. >> > >> > As an example, it comes with wxmaya.pyshell, which is a class that >> > open pyshell in maya. For those who don't know about it, pyshell is >> > a python shell that comes with wxwidgets, that has syntax-coloring >> > and code-completion!! YES... code completion DOES work with maya >> > modules, like maya.cmds and maya.OpenMaya >> > >> > Please have a look at it, download, play, enjoy, have fun! And if >> > possible, please report any issues or requests... or just drop a >> > line to say hello! =) >> > >> > And if someone really enjoy the idea and wants to help, drop me a >> > line! =) >> > >> > -- >> > Hradec >> > >> > > >> >> >> >> >> >> >> -- >> Hradec >> >> >> >> -- >> Hradec >> >> > > > > > > > -- > Hradec > > > > -- > Hradec > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
