you can force it to re-source by deleting the form layout it creates:

mel:

   deleteUI "AttrEd<*PluginNodeName*>FormLayout"


python

   maya.cmds.deleteUI("AttrEd%sFormLayout" % pluginNodeName)


- Ofer
www.mrbroken.com


On Wed, Nov 25, 2009 at 9:51 AM, thirstydevil <[email protected]>wrote:

> I'm editing a template for a custom hardware shader.  So far the only
> way I can get Maya to recognise a change to the template is to restart
> maya.  Sourcing the template doesn't work.  I'm wondering if maya is
> caching the template at boot or the 1st time the template is executed?
>
> I've tried editing a Maya default template for the phong node.  Just
> adding a print "Foo", same problem there as well.
> The 1st time I create a phong node.  "Foo" is printed.  There after,
> no editing of the AE template is recognised and "Foo" is no longer
> printed.
>
> Is this correct?  Or am I doing something wrong?
>
> -Dave
>
> --
> http://groups.google.com/group/python_inside_maya

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