Works....

Your a star!

-Dave

On Nov 25, 6:04 pm, Ofer Koren <[email protected]> wrote:
> you can force it to re-source by deleting the form layout it creates:
>
> mel:
>
>    deleteUI "AttrEd<*PluginNodeName*>FormLayout"
>
> python
>
>    maya.cmds.deleteUI("AttrEd%sFormLayout" % pluginNodeName)
>
> - Oferwww.mrbroken.com
>
> On Wed, Nov 25, 2009 at 9:51 AM, thirstydevil <[email protected]>wrote:
>
> > I'm editing a template for a custom hardware shader.  So far the only
> > way I can get Maya to recognise a change to the template is to restart
> > maya.  Sourcing the template doesn't work.  I'm wondering if maya is
> > caching the template at boot or the 1st time the template is executed?
>
> > I've tried editing a Maya default template for the phong node.  Just
> > adding a print "Foo", same problem there as well.
> > The 1st time I create a phong node.  "Foo" is printed.  There after,
> > no editing of the AE template is recognised and "Foo" is no longer
> > printed.
>
> > Is this correct?  Or am I doing something wrong?
>
> > -Dave
>
> > --
> >http://groups.google.com/group/python_inside_maya
>
>

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to