you can unload the plug-in too i think

2009/11/25 thirstydevil <[email protected]>

> Works....
>
> Your a star!
>
> -Dave
>
> On Nov 25, 6:04 pm, Ofer Koren <[email protected]> wrote:
> > you can force it to re-source by deleting the form layout it creates:
> >
> > mel:
> >
> >    deleteUI "AttrEd<*PluginNodeName*>FormLayout"
> >
> > python
> >
> >    maya.cmds.deleteUI("AttrEd%sFormLayout" % pluginNodeName)
> >
> > - Oferwww.mrbroken.com
> >
> > On Wed, Nov 25, 2009 at 9:51 AM, thirstydevil <[email protected]
> >wrote:
> >
> > > I'm editing a template for a custom hardware shader.  So far the only
> > > way I can get Maya to recognise a change to the template is to restart
> > > maya.  Sourcing the template doesn't work.  I'm wondering if maya is
> > > caching the template at boot or the 1st time the template is executed?
> >
> > > I've tried editing a Maya default template for the phong node.  Just
> > > adding a print "Foo", same problem there as well.
> > > The 1st time I create a phong node.  "Foo" is printed.  There after,
> > > no editing of the AE template is recognised and "Foo" is no longer
> > > printed.
> >
> > > Is this correct?  Or am I doing something wrong?
> >
> > > -Dave
> >
> > > --
> > >http://groups.google.com/group/python_inside_maya
> >
> >
>
> --
> http://groups.google.com/group/python_inside_maya
>

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