Hi everyone, I'm very new with python language and the maya Api.
I'm trying to make a similar deformer like stretchMesh.
First off all i saw that has 2 principal parts.
----------------------------------------------------------------------
Part One:
An algorithm for simulate a Smooth transition for the vertex movement.
I think is something similar to this...
https://bora.uib.no/bitstream/1956/1683/31/Paper%201.pdf
Its a new method based on laplace smoothing
Its very simple to accomplish but the problem is when we want to
maintain the initial form of the shape.
How we can make this happen? comparing the initial shape with a new
one? mmmm i dont think so.
Volume Maintain? mmm really????
Well i really have no idea.
-----------------------------------------------------------------
Part Tow:
Detect if some shape intersect the deformed shape.
Well i think that we can use the mfnmesh.closestIntersection, but we
cant use it in a heavy mesh, so we can make a octree (AABB tree) for
detect intersection between bounding boxes, and then use the
closestIntersection.

Jason Osipa translate a plugin made in c++ ("the qwrap") to python,
there u can see the power of closestIntersection.

---------------------------------------------------------------
Well i realy have no idea o.O .
If someone have some idea, please shear =).

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to