(Maya recently added the MMeshIntersector
<http://download.autodesk.com/us/maya/2009help/API/class_m_mesh_intersector.html>for
doing such 'closest-point' calculations using oct-trees)

- Ofer
www.mrbroken.com


On Tue, Sep 7, 2010 at 10:39 AM, Skarone <[email protected]> wrote:

> Hi everyone, I'm very new with python language and the maya Api.
> I'm trying to make a similar deformer like stretchMesh.
> First off all i saw that has 2 principal parts.
> ----------------------------------------------------------------------
> Part One:
> An algorithm for simulate a Smooth transition for the vertex movement.
> I think is something similar to this...
> https://bora.uib.no/bitstream/1956/1683/31/Paper%201.pdf
> Its a new method based on laplace smoothing
> Its very simple to accomplish but the problem is when we want to
> maintain the initial form of the shape.
> How we can make this happen? comparing the initial shape with a new
> one? mmmm i dont think so.
> Volume Maintain? mmm really????
> Well i really have no idea.
> -----------------------------------------------------------------
> Part Tow:
> Detect if some shape intersect the deformed shape.
> Well i think that we can use the mfnmesh.closestIntersection, but we
> cant use it in a heavy mesh, so we can make a octree (AABB tree) for
> detect intersection between bounding boxes, and then use the
> closestIntersection.
>
> Jason Osipa translate a plugin made in c++ ("the qwrap") to python,
> there u can see the power of closestIntersection.
>
> ---------------------------------------------------------------
> Well i realy have no idea o.O .
> If someone have some idea, please shear =).
>
> --
> http://groups.google.com/group/python_inside_maya

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to