Look here for an example of how MMeshIntersector used:

http://download.autodesk.com/us/maya/2011help/API/closest_point_cmd_8cpp-example.html


The 'MPointOnMesh' object which 'MMeshIntersector' returns has point,
normal, face and triangle indices. It doesn't have uv coordinates, but
I don't think you'd need those here.

- Ofer
www.mrbroken.com



On Mon, Sep 13, 2010 at 11:45 AM, Skarone <[email protected]> wrote:
> Maybe I could make a comparison between the closest-point return it
> and the inverse of the normal of the vertex.
> Correct me if I m wrong, but the mfnmesh.closestIntersection give me
> much more information to play.
> Because with the mfnmesh.closestIntersection I know the face that hit
> the ray, I could use it to compare normals.
>
> Can u or someone explain me a little more about the MMeshIntersector
>
> Thanks
>
> --
> http://groups.google.com/group/python_inside_maya

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to