Maybe I could make a comparison between the closest-point return it and the inverse of the normal of the vertex. Correct me if I m wrong, but the mfnmesh.closestIntersection give me much more information to play. Because with the mfnmesh.closestIntersection I know the face that hit the ray, I could use it to compare normals.
Can u or someone explain me a little more about the MMeshIntersector Thanks -- http://groups.google.com/group/python_inside_maya
