Maybe I could make a comparison between the closest-point return it
and the inverse of the normal of the vertex.
Correct me if I m wrong, but the mfnmesh.closestIntersection give me
much more information to play.
Because with the mfnmesh.closestIntersection I know the face that hit
the ray, I could use it to compare normals.

Can u or someone explain me a little more about the MMeshIntersector

Thanks

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