have you tried looking at maya's mirror deformer weights?
( its in the bottom of the edit Deformers menu)


hth
-=s



On Tue, Jul 5, 2011 at 2:37 AM, 宇 <[email protected]> wrote:

> Is there any good way to mirror the cluster weight just like the
> joint's skincluster? i have wrote one but it's very slow and there are
> some bugs, does anybody have a good solution?
>
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