Actually, here, we developed a mel script that converts weightedDeformers
weights into a skinCluster, then do the mirrors on this copy, then reconvert
the skinCluster weights into the deformer.
Quite fast, and reliable.

Should even be simpler to code and faster in pyhon.

Nicolas


2011/7/7 John Patrick <[email protected]>

> Also, check this out:
>
> http://www.creativecrash.com/maya/downloads/scripts-plugins/character/c/sl_mirrocluster--2
>
> I tested it a little a long while back, and it seemed to do the trick.
>
>
> On Thu, Jul 7, 2011 at 10:48 AM, stephenkmann <[email protected]>wrote:
>
>> have you tried looking at maya's mirror deformer weights?
>> ( its in the bottom of the edit Deformers menu)
>>
>>
>> hth
>> -=s
>>
>>
>>
>>
>> On Tue, Jul 5, 2011 at 2:37 AM, 宇 <[email protected]> wrote:
>>
>>> Is there any good way to mirror the cluster weight just like the
>>> joint's skincluster? i have wrote one but it's very slow and there are
>>> some bugs, does anybody have a good solution?
>>>
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